<?xml version="1.0"?>
<doc>
    <assembly>
        <name>editor</name>
    </assembly>
    <members>
        <member name="T:PunkMan.Editor.MainForm">
            <summary>
            Summary description for Main.
            </summary>
        </member>
        <member name="M:PunkMan.Editor.MainForm.#ctor">
            <summary>
            Common constructor.
            </summary>
        </member>
        <member name="M:PunkMan.Editor.MainForm.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
        </member>
        <member name="M:PunkMan.Editor.MainForm.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="M:PunkMan.Editor.MainForm.Main(System.String[])">
            <summary>
            Editor entry point.
            </summary>
            <param name="args">Command line arguments</param>
        </member>
        <member name="M:PunkMan.Editor.MainForm.MainForm_Load(System.Object,System.EventArgs)">
            <summary>
            Main form load event handler.
            </summary>
            <param name="sender">event sender</param>
            <param name="e">event arguments</param>
        </member>
        <member name="F:PunkMan.Editor.MainForm.editorMode">
            <summary>
            Mode of editor
            </summary>
        </member>
        <member name="F:PunkMan.Editor.MainForm.selectedEntity">
            <summary>
            Selected entity type
            </summary>
        </member>
        <member name="F:PunkMan.Editor.MainForm.settingWalkable">
            <summary>
            Is selected walkable. Reflects tbbWalkable push state.
            </summary>
        </member>
        <member name="F:PunkMan.Editor.MainForm.visSpace">
            <summary>
            This indicates whater walkable map cell attribute is shown.
            </summary>
        </member>
        <member name="F:PunkMan.Editor.MainForm.visEntities">
            <summary>
            This indicates whater map cell entity is shown.
            </summary>
        </member>
        <member name="F:PunkMan.Editor.MainForm.map">
            <summary>
            The edited map.
            </summary>
        </member>
        <member name="F:PunkMan.Editor.MainForm.mapBitmap">
            <summary>
            The bitmap representation of edited map.
            </summary>
        </member>
        <member name="F:PunkMan.Editor.MainForm.fileName">
            <summary>
            Path of edited file. If the file path is not known this is empty ("") string.
            </summary>
        </member>
        <member name="F:PunkMan.Editor.MainForm.modified">
            <summary>
            Indicates whater is edited file modified.
            </summary>
        </member>
        <member name="F:PunkMan.Editor.MainForm.smallTextureList">
            <summary>
            Array of bitmap of possible map cell textures.
            </summary>
        </member>
        <member name="F:PunkMan.Editor.MainForm.textureNo">
            <summary>
            Index of selected texture.
            </summary>
        </member>
        <member name="F:PunkMan.Editor.MainForm.gridWidth">
            <summary>
            Grid width constant
            </summary>
        </member>
        <member name="F:PunkMan.Editor.MainForm.gridHeight">
            <summary>
            Grid height constant
            </summary>
        </member>
        <member name="M:PunkMan.Editor.MainForm.GetDataFilePath(System.String)">
            <summary>
            Retrun path to data directory
            
            </summary>
            <param name="name">repository name</param>
            <returns>Path to file / directory</returns>
        </member>
        <member name="M:PunkMan.Editor.MainForm.LoadTextures(System.String)">
            <summary>
            This method loades textures from game data directory.
            </summary>
            <param name="path">The path of texture directory</param>
        </member>
        <member name="M:PunkMan.Editor.MainForm.RedrawMapBitmap">
            <summary>
            Redraws whole bitmap of map layout. (Updates mapBitmap field.)
            </summary>
        </member>
        <member name="M:PunkMan.Editor.MainForm.entityList_SelectedIndexChanged(System.Object,System.EventArgs)">
            <summary>
            Entity list selected index changed event handler ;)
            </summary>
            <param name="sender">Sender of event</param>
            <param name="e">Event arguments</param>
        </member>
        <member name="M:PunkMan.Editor.MainForm.toolBar_ButtonClick(System.Object,System.Windows.Forms.ToolBarButtonClickEventArgs)">
            <summary>
            Toolbar click event handler
            </summary>
            <param name="sender">Event sender</param>
            <param name="e">Arguments of event</param>
        </member>
        <member name="M:PunkMan.Editor.MainForm.textureView_SelectedIndexChanged(System.Object,System.EventArgs)">
            <summary>
            Texture view selected index changed event handler ;)
            </summary>
            <param name="sender">Sender of event</param>
            <param name="e">Event arguments</param>
        </member>
        <member name="M:PunkMan.Editor.MainForm.mapBox_MouseDown(System.Object,System.Windows.Forms.MouseEventArgs)">
            <summary>
            Map box mouse down event handler
            </summary>
            <param name="sender">Sender of event</param>
            <param name="e">Event arguments</param>
        </member>
        <member name="M:PunkMan.Editor.MainForm.RedrawMapBitmap(System.Int32,System.Int32)">
            <summary>
            This method redraws map cell (Updates mapBitmap field)
            </summary>
            <param name="x">x position of cell in map </param>
            <param name="y">x position of cell in map </param>
        </member>
        <member name="M:PunkMan.Editor.MainForm.ValidateMap(System.String@)">
            <summary>
            Validate map integrity. Checks if cells where is placed a entity is walkable.
            </summary>
            <param name="err">Consequnce of error description</param>
            <returns>True if map is OK.</returns>
        </member>
        <member name="M:PunkMan.Editor.MainForm.NewMap">
            <summary>
            Asks for size of new map and creats it.
            </summary>
        </member>
        <member name="M:PunkMan.Editor.MainForm.LoadMap">
            <summary>
            Asks for path of file to load and loads it.
            </summary>
        </member>
        <member name="M:PunkMan.Editor.MainForm.SaveMap">
            <summary>
            If theres no specified file name, asks for file path and saves it.
            </summary>
            <returns>Was file saved successfuly?</returns>
        </member>
        <member name="M:PunkMan.Editor.MainForm.SaveAsMap">
            <summary>
            Asks for file path and saves the map.
            </summary>
            <returns>Was file saved successfuly?</returns>
        </member>
        <member name="M:PunkMan.Editor.MainForm.menuItem2_Click(System.Object,System.EventArgs)">
            <summary>
            "New" file menu item click event handler
            </summary>
            <param name="sender">Seneder of event</param>
            <param name="e">Event arguments</param>
        </member>
        <member name="M:PunkMan.Editor.MainForm.menuItem4_Click(System.Object,System.EventArgs)">
            <summary>
            "Open" file menu item click event handler
            </summary>
            <param name="sender">Sender of event</param>
            <param name="e">Event arguments</param>
        </member>
        <member name="M:PunkMan.Editor.MainForm.menuItem5_Click(System.Object,System.EventArgs)">
            <summary>
            "Save" file menu item click event handler
            </summary>
            <param name="sender">Sender of event</param>
            <param name="e">Event arguments</param>
        </member>
        <member name="M:PunkMan.Editor.MainForm.menuItem6_Click(System.Object,System.EventArgs)">
            <summary>
            "Save as" file menu item click event handler
            </summary>
            <param name="sender">Sender of event</param>
            <param name="e">Event arguments</param>
        </member>
        <member name="M:PunkMan.Editor.MainForm.menuItem8_Click(System.Object,System.EventArgs)">
            <summary>
            "Exit" file menu item click event handler
            </summary>
            <param name="sender">Sender of event</param>
            <param name="e">Event argumetns</param>
        </member>
        <member name="M:PunkMan.Editor.MainForm.MainForm_Closing(System.Object,System.ComponentModel.CancelEventArgs)">
            <summary>
            Application closing event handler
            </summary>
            <param name="sender">Sender of event</param>
            <param name="e">Event arguments</param>
        </member>
        <member name="M:PunkMan.Editor.MainForm.menuItem10_Click(System.Object,System.EventArgs)">
            <summary>
            "Show walkable mark" view menu item click event handler
            </summary>
            <param name="sender">Sender of event</param>
            <param name="e">Evenet arguments</param>
        </member>
        <member name="M:PunkMan.Editor.MainForm.menuItem11_Click(System.Object,System.EventArgs)">
            <summary>
            "Show entities" view menu item click event handler
            </summary>
            <param name="sender">Sender of event</param>
            <param name="e">Event arguments</param>
        </member>
        <member name="T:PunkMan.Editor.MainForm.EditorMode">
            <summary>
            Mode of editor
            </summary>
        </member>
        <member name="F:PunkMan.Editor.MainForm.EditorMode.Texture">
            <summary>
            This mode is for editing of map cell attributes like texture or walkable. 
            </summary>
        </member>
        <member name="F:PunkMan.Editor.MainForm.EditorMode.Entity">
            <summary>
            This mode is for editing of map cell entity attribute.
            </summary>
        </member>
        <member name="T:PunkMan.Editor.NewForm">
            <summary>
            Summary description for NewForm.
            </summary>
        </member>
        <member name="F:PunkMan.Editor.NewForm.components">
            <summary>
            Required designer variable.
            </summary>
        </member>
        <member name="M:PunkMan.Editor.NewForm.Dispose(System.Boolean)">
            <summary>
            Clean up any resources being used.
            </summary>
        </member>
        <member name="M:PunkMan.Editor.NewForm.InitializeComponent">
            <summary>
            Required method for Designer support - do not modify
            the contents of this method with the code editor.
            </summary>
        </member>
        <member name="P:PunkMan.Editor.NewForm.MapWidth">
            <summary>
            New map width
            </summary>
        </member>
        <member name="P:PunkMan.Editor.NewForm.MapHeight">
            <summary>
            New map height
            </summary>
        </member>
    </members>
</doc>
