The methods of the MainForm class are listed below. For a complete list of MainForm class members, see the MainForm Members topic.
![]() Main | Editor entry point. |
![]() GetDataFilePath | Retrun path to data directory |
Dispose | Clean up any resources being used. |
entityList_SelectedIndexChanged | Entity list selected index changed event handler ;) |
InitializeComponent | Required method for Designer support - do not modify the contents of this method with the code editor. |
LoadMap | Asks for path of file to load and loads it. |
LoadTextures | This method loades textures from game data directory. |
MainForm_Closing | Application closing event handler |
MainForm_Load | Main form load event handler. |
mapBox_MouseDown | Map box mouse down event handler |
menuItem10_Click | "Show walkable mark" view menu item click event handler |
menuItem11_Click | "Show entities" view menu item click event handler |
menuItem2_Click | "New" file menu item click event handler |
menuItem4_Click | "Open" file menu item click event handler |
menuItem5_Click | "Save" file menu item click event handler |
menuItem6_Click | "Save as" file menu item click event handler |
menuItem8_Click | "Exit" file menu item click event handler |
NewMap | Asks for size of new map and creats it. |
RedrawMapBitmap | Overloaded. Redraws whole bitmap of map layout. (Updates mapBitmap field.) |
SaveAsMap | Asks for file path and saves the map. |
SaveMap | If theres no specified file name, asks for file path and saves it. |
textureView_SelectedIndexChanged | Texture view selected index changed event handler ;) |
toolBar_ButtonClick | Toolbar click event handler |
ValidateMap | Validate map integrity. Checks if cells where is placed a entity is walkable. |