Punkman X1 API
EntityManager.LoadModel Method
Load model
private
void
LoadModel(
string
fileName
,
out
Mesh
mesh
,
out
Material[]
mat
,
out
Texture[]
tex
);
Parameters
fileName
model path
mesh
model mesh
mat
model materials
tex
model textures
See Also
EntityManager Class
|
PunkMan.Game Namespace