Entity
|
Overloaded. Initializes a new instance of the Entity class. |
Direction | direction of movment |
MapPosition | position of entitiy in map coordinate |
Model | model mesh |
Moving | is entity moving? |
Position | position of entity |
Speed | speed of movement |
MoveTo | start entity movement |
OnResetDevice | Device reset resurection |
Render | draw entity |
dev | Direct3D device |
direction | direction of movment |
lastTime | time of last update |
mapPosition | postion in map coordinate |
materialList | model materials |
model | model mesh |
moveDirection | direction of movement in map coordinate |
moving | is entity moving? |
nextMapPosition | postion in map coordinate |
position | position of entity |
speed | speed of movement |
textureList | model textures |
Update | update entity state |
fileName | file name of .x model |