The methods of the Game class are listed below. For a complete list of Game class members, see the Game Members topic.
![]() GetDataFilePath | Retrun path to data directory |
![]() Main | The BiG MAiN |
![]() Time | Get game time (pause orthogonal) |
EndLevel | Called when level finished |
Init | Initialize graphics |
LoadMap | Load new map |
OnCreateData | after device reset resincarnation |
OnCreateDevice | Create data vertex buffer |
OnResetDevice | Reincarnate after device reset |
Pause | Pause Game |
PlayerDeath | Called after player's death |
PlayLevel | Play level |
Render | Setup all and draw whole game screen |
RenderAll | draw whole game screen |
RenderHUD | Draw HUD |
ResetMap | Reset map (on player dead) |
Run | Run game (main menu) |
RunGame | run game |
Score | Get player score |
SFXPlay | Player sound effect |
UnPause | UnPause game |
Dispose | Dispose game resources. |
HandleEvents | Read keys events |
OnPaint | On paint (form) event handler |
FPS | Get real FPS count and update FPS counter attributes |
InitHUD | Initialize HUD attributes |
OnCreateHUDVertexBuffer | Create HUD vertex buffer |
SetupLights | Setup lights |
SetupMatrices | Setup transform matricies |
SetupTexture | Setup texture options |
SwitchFullscreen |