Main Page
|
Class Hierarchy
|
Class List
|
File List
|
Class Members
All
|
Functions
|
Variables
a
|
b
|
c
|
d
|
e
|
f
|
g
|
h
|
i
|
m
|
o
|
p
|
s
|
t
|
~
- a -
addChild() :
TreeNode
AIPlayer() :
AIPlayer
- b -
Board() :
Board
- c -
can_player_move() :
Grid
createChilds() :
TreeNode
- d -
depthSearch() :
TreeNode
depthSearchScore() :
Board
draw() :
Grid
,
Board
- e -
expand() :
TreeNode
- f -
final() :
Board
- g -
Game() :
Game
get() :
Grid
,
Board
getBrother() :
TreeNode
getChild() :
TreeNode
getData() :
TreeNode
getMove() :
AIPlayer
,
HumanPlayer
,
Player
getParent() :
TreeNode
Grid() :
Grid
- h -
HumanPlayer() :
HumanPlayer
- i -
init() :
Game
isLegalMove() :
Grid
,
Board
- m -
minimaxABMax() :
TreeNode
minimaxABMin() :
TreeNode
minimaxABScore() :
Board
move() :
Board
- o -
operator==() :
Board
- p -
play() :
Game
Player() :
Player
possible_moves() :
Board
print() :
Board
printf() :
Grid
- s -
set() :
Grid
,
Board
setBrother() :
TreeNode
setData() :
TreeNode
,
Player
- t -
TreeNode() :
TreeNode
- ~ -
~TreeNode() :
TreeNode
Generated on Fri May 14 02:44:24 2004 for Reversi by
1.3.7