Entity
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Overloaded. Initializes a new instance of the Entity class. |
Direction | direction of movment |
MapPosition | position of entitiy in map coordinate |
Model | model mesh |
Moving | is entity moving? |
Position | position of entity |
Speed | speed of movement |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetType (inherited from Object) | Gets the Type of the current instance. |
MoveTo | start entity movement |
OnResetDevice | Device reset resurection |
Render | draw entity |
ToString (inherited from Object) | Returns a String that represents the current Object. |
dev | Direct3D device |
direction | direction of movment |
lastTime | time of last update |
mapPosition | postion in map coordinate |
materialList | model materials |
model | model mesh |
moveDirection | direction of movement in map coordinate |
moving | is entity moving? |
nextMapPosition | postion in map coordinate |
position | position of entity |
speed | speed of movement |
textureList | model textures |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
Update | update entity state |