Monster Constructor
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Mighty constructor |
Direction (inherited from Entity) | direction of movment |
Killed | Is monster alive? |
MapPosition (inherited from Entity) | position of entitiy in map coordinate |
Model (inherited from Entity) | model mesh |
Moving (inherited from Entity) | is entity moving? |
Position (inherited from Entity) | position of entity |
Speed (inherited from Entity) | speed of movement |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetType (inherited from Object) | Gets the Type of the current instance. |
MoveTo (inherited from Entity) | start entity movement |
OnResetDevice (inherited from Entity) | Device reset resurection |
Render | Draw monster |
ToString (inherited from Object) | Returns a String that represents the current Object. |
OnAttack | Attack event |
dev (inherited from Entity) | Direct3D device |
direction (inherited from Entity) | direction of movment |
killed | Is monster alive? |
lastTime (inherited from Entity) | time of last update |
map | Current map object |
mapPosition (inherited from Entity) | postion in map coordinate |
materialList (inherited from Entity) | model materials |
model (inherited from Entity) | model mesh |
moveDirection (inherited from Entity) | direction of movement in map coordinate |
moving (inherited from Entity) | is entity moving? |
nextMapPosition (inherited from Entity) | postion in map coordinate |
player | Player object |
position (inherited from Entity) | position of entity |
speed (inherited from Entity) | speed of movement |
textureList (inherited from Entity) | model textures |
CanSeePlayer | can see player |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
Update | Update monster state |